Tuesday 4 October 2011

Board Game - Update 2

This morning, we gathered in the Union, to discuss our findings. We had done well as a group in gathering information about board games, with a couple of us even going further and developing simple ideas for our game. This was excellent, as it acted as a catalyst for others to think up additional concepts. I thought several games during the course of the morning, including a time travelling game, which would have players answering questions from history. This then revealed itself to be a rather eleborate history test, which would be attractive for the wrong audience. I thought of developing this into some sort of Doctor Who questionnaire. But soon realised that this has almost definitely been done before, in the form of some Doctor Who trivial pursuit game. 

I then thought up a simple game, which was based on 'looking nice' rather than having riveting game mechanics. It involved three players, as the three primary colours. They would go around the board colouring in the dots with whichever colour was theirs. They could go over other players dots, to add to their own score. Their would be gradients of colour, so not just red, blue and yellow, but all kinds of different shades, were players had gone over opposing dots, and coloured them more to their own colour. I imagined a something similar to a 'lightbox' underneath this playing triangle, with coloured 'gels' over the top, representing the different dots shaded by the players. I thought this would be a good concept for a digitalised, online game, as this would perhaps be too much for a physical board game. To that end, we shelved the whole idea for now, and talked about another's idea, involving a grid-based, strategy game, with strong and weak units. This would potentially be four player. We then spent the afternoon discussing the exact mechanics required to get the different units balanced. This is still ongoing, and is where we have left it at for now, but this remains the strongest idea yet.  

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