Wednesday 12 October 2011

Board Game - Update 3

Now, we have decided on a type of game, (an abstract strategy game), a name, and a number of possible themes. So, things are progressing. Our game is a strange cross between chess and checkers, with 2 or 4 players. The pieces will be D4's, or four-sided pyramids. These will then move about the board, from their 'base' to destroy opposing pieces, and/or take any objectives, which we have also devised. One of our core elements, is that the pieces now have 'ranks'. These different ranks create a sort of rock-paper-scissors system between the pieces. Where one can take another, but can in turn, be taken by another rank, and so on. All of a players pieces start on 'rank 1' and can progress up to rank four. Currently, a player may move two pieces a turn. Or, alternatively, use those moves to 'upgrade' up to two of his pieces.

For example, a player moves one piece one space, and decides to upgrade another of his/her pieces one rank. Therefore, you cannot upgrade or move a single piece twice in one turn. In addition, you can turn a 'rank four' into a 'rank one' if you so wish. As only 'one's' can take 'four's'.

After we had created this system, we thought about extra objectives and victory parameters, to add to our game. Adopting a classic game mode from various video games,( and some tabletop war-games) we added our own version of 'Tower Defense' or 'King of the Hill'. This involved placing a central objective on the playing area. The idea was that players would fight to capture and control this over the course of a game.

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