Sunday 29 January 2012

BA2 Animation - Staging

Good Example - Bioshock





Watch the video: http://www.youtube.com/watch?v=trTuGSHBZk0



Bad Example - Age of Empires 2 : The Age of Kings

In Age of Empires 2: The Age of Kings, the game has a hard time trying to ‘set the stage’ well. Being an rts, everything is seen from a god-like perspective. So, when there is an important scene in a campaign mission, with character’s talking, interacting with each other, the game’s own limitations make this problematic. As character’s, which are often famous historical figures, with personalities and emotive stretch’s of dialogue, are obscured by the long distance of the camera. The player simply can’t see all the important emotions, gestures, movements, which would be apparent in a game with a much closer viewpoint. In later games, the series would address this problem with staging.


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