Sunday, 29 January 2012

BA2 Animation - Slow in and slow out

Good Example - Age of Empires 3


Age of Empires 3 is an organic and beautiful looking game. Most ranged units have at least two modes of attack; ranged, and hand-to-hand. Musketeers, a staple unit of the game, has good slow in, slow out’ when he attacks in close quarters. He will swing his gun like a club, or jab with the bayonet. This can also be said of many units within Age of Empires III. The only drawback to the animation, being the need to sacrifice graphical quality for so many units on screen at one time.

Musketeer

Spanish Rodelero


Bad Example - Batman: Arkham Asylum

However tight the combat is in ‘Batman: Arkham Asylum’, it can still look ‘too quick’ at times. With Batman pulling off counters almost instantly, with no realistic speeding up and down with moves. I realize that this is necessary, when the player is fighting a large group of enemies at once, and there is no room for gradual build-up of momentum, what with so many assailants to deal with.

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