Tuesday 24 January 2012

BA2 Animation - Anticipation


Watch the video (examples at 2:00   4:56  6:35  7:18  7:38  7:52)
http://www.youtube.com/watch?v=bOKZTCwSlM4




Anticipation bad example - Call of Duty 4, onwards

From at least the forth game onwards, the player's character model has an odd animation when they throw a grenade. The animation is two separate ones, one for the first-person perspective, and another for other players seeing the animation in third-person. The first-person animations look great. Unfortunately, in multiplayer, many of the animations the player executes, appear simplified to the point that they lose their realism and believability. One such example, is the grenade pull and throw. Viewed externally, the player takes a few seconds to finish the animation of priming the explosive, and then pulling his arm back to throw it. You can release the grenade in first person before your third person model finishes the animation. So, in essence, the anticipation is off, as the two animations do not seemlessly match up.

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