Sunday 29 January 2012

BA2 Animation - Follow through and overlapping action

Good Example - Mirror's Edge


Bad Example - Command and Conquer : Red Alert 2



Command and Conquer: Red Alert 2 is a brilliant rts game, which was made over ten years ago. It’s still fun to play, and considered a classic by some. However, it cannot escape it’s own technical boundaries. A basic unit of the game is the Soviet Conscript. He has to be stationary to fire his sub-machine gun. When he remains still, he only has two ‘positions’; ‘firing’ and ‘not firing’.  It is a shame that there is such rigidity when he alternates between these two forms. The animation stops dead too often, there is no smooth follow through. Obviously there can be literally hundreds of these conscripts on screen at any one time, so certain limits have to be put in place for the game to run adaquetely.


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