Thursday, 17 November 2011

Apple Interactive Concept - Update 2

So, my initial idea is to have a free-falling game, which is fun and very simple. I took inspiration from various games across a number of platforms. There is an old flash game online called 'Cow in a Shaft'. As the rudimentary title suggests, it involves a free falling cow hurtling down a shaft, which the player must control not to go too fast or too slow. The cow must leap from platform to platform, which are all constantly moving upwards and disappearing off the top of the screen. As well as this, the cow must try to avoid dropping too fast and fall into the abyss at the bottom of the screen. So it is a basic judgement of timing and speed. This particular online game stuck in my mind from several years ago, and because of that fact, I chose to emulate this memorable game in my own fashion. Although 'Cow in a Shaft' may no be an original concept. I have found other similar games in other platforms. In 'LittleBigPlanet' for example, there is a minigame which is very similar to 'Cow in a shaft'. It introduced the possibility of having up to four players on screen, instead of the one solitary cow. Additionally, LBP has totally different graphics to 'Cow in a shaft', it being released exclusively on the PS3 back in 2008.

After looking into some more games on Apple's app store, I found even more games with the same idea. There was one game, called 'Doodle Jump', which took the concept, and literally flipped it on its head. In this game, you play as acute little 'doodle' monster, who's aim is to continually jump up the screen, with roughly the same parameters and rules as 'Cow in a Shaft'. It took advantage of its platform however, and made good use of the IPad's tilt function, to control the creature's trajectory. Another game in the same vein, would be 'Abduction'. This also involved a cow, which would be trying to travel up the screen, instead of falling down it. It looked a lot like 'Doodle Jump', with practically the same layout and controls (once again making use of the in built motion controls). Albeit with a different visual style.

I originally wanted to make a game just like these ones. But I went on to think of a more interesting and more socially outspoken game concept.

Cow in a shaft




















Doodle Jump

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