Wednesday, 5 February 2014

BA8 Digital Diorama - What to do first

For a start, I needed to create a list of assets that I will include in my scene, no matter what the final composition is. One of the major components I thought of is an autocannon. I thought it would look great as a kind of 'centrepiece'. The model I was basing mine off of was originally sculpted in back in 1995 by Michael and Alan Perry. For an idea of scale, I took a photo of the model itself.



The original metal autocannon model
My mission is to turn this (pictured above) into a fully modelled and textured asset. Ideally, when modelling in Maya, I like to start with clear, high-resolution reference images of whatever I am modelling. I aim to gather at least a side view and a top view, but all possible views if availible. With the autocannon, there are no such blueprints or schematics. I searched for fan-made schematics on various websites such as DeviantArt, but was unsucessful. So I thought that I would just have to make my own. I found images of the individual parts of the autocannon in an old Warhammer 40,000 supplemental booklet. Although the images were grainy and low-resolution, they were better than nothing.

Codex: Imperial Guard from 1995


 I then scanned the book and took the images into photoshop. I then preceded to turn them into clear, vector images with the pen tool, which would make them more suitable for modelling in Maya.



No comments:

Post a Comment