L.A. Noire is a crime-thriller game, set in 1940’s Los
Angeles. Made by Rockstar games, the player ventures through the story as ‘Cole
Phelps’, an honest cop, eager to prove himself, after recently being promoted
to detective. As the title of the game suggests, the game takes many cues from
‘film noir’, the classic movie genre. Evidence of this is apparent throughout
the game. One such example of this is the stylistic GUI of the menu screen, with
its distinctive slanted text, projected against the wall of a misty, back-alley.
Another example is with a narrator filling the audience in on background
information, in a dry, cynical tone, that echoes that of film noir.
The game's main menu screen |
‘Rockstar’ are best known for their successful,
if somewhat infamous series: ‘Grand Theft Auto’. ‘L.A. Noire takes many
features from ‘Rockstars’ seminal series. Including the popular sandbox
gameplay, the shooting and driving mechanics, character customisation and
elements of its’ GUI.
New technology in ‘MotionScan’ allowed Rockstar to capture
human facial expressions in there most minute and subtle detail. This clever
new technology allows a new level of detail into the game, which hasn’t been
seen before. Interrogation is a major part of this crime-thriller game, and
‘MotionScan’ really helps with this pivotal game mechanic.
'MotionScan' allows an unprecedented level of facial detail to be picked up |
The soundtrack has all the features of a classic noir film,
harking back to a bygone era with jazz and swing music. The game has it’s own
original score, which was heavily influenced by music of the 1940’s. A particular
feature of the game’s sound, is that certain notes and chimes will play out
when the player discoverers something of significance. Thus, accentuating the importance of the
object and helping to point the player in the right direction. The game
actually tells the player this, in game.
Interaction exists in many forms in L.A. Noire. The player
talks to characters within the game world. They also can navigate around the
environment of L.A, as well as engage in gunfights and chases. The environment
is very interactive, with shrubbery swaying and bending as you move through it.
Streetlights can be collided with and can fall over. Nameless NPC’s will try to
avoid you if you swerve to close to them in your car.
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