Good Example: Mirror's Edge
I think that Mirror’s Edge does a very good job with its human character models. Everything in the game is done in a photorealistic way. This is especially noticeable with the characters you interact with. When the player is talking to another character face-to-face, or if they are engaging enemies in hand-to-hand combat, where all the slight nuances of the figure's apperance become apparent. Proportion, anatomy, three-dimensional shape, volume, balance are all done to a high standard. I have played games by DICE in the past, and can say that put a lot of detail into their human figures. They have a particular ‘true-to-life’ style, that is typical of past DICE games also. Games such as 'Battlefield 2142' from 2006, still looks very accurate and realistic.
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Faith targeting an enemy in close combat |
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Talking to Celeste |
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Meeting with Faith's sister |
Watch a video of close-up weapon disarms:
Bad Example: Custer's Revenge
A horrible, offensive, ‘adult’ game, in which your goal is to navigate General George Custer from one side of the screen to the other. Where upon he proceeds to rape a Native American women, tied to a stake. Danger comes in the form of the constantly falling arrows, or spears, which the player must avoid being hit by. The animation is awful. The depiction of each character is diabolically bad. With a small collection of coloured squares made to represent the two characters, and the landscape. Needless to say, this game does an extremely poor job of imitating the human form.