I have now gone through several ideas for what to do for my studio project. At the beginning of term, I knew I wanted to pursue my goal of becoming more proficient in 3D modelling. Having decided to give up on my original aspiration of becoming a concept artist. So I knew I wanted to create a small environmental scene, preferably in Maya, with a fully finished, textured, geometrically efficient model at the end of BA8. I just had to decide what to choose. This was a big decision for me, and as a result, I had lots of different project ideas.
My first thought was to create something from one of my favourite horror movies'; 'The Evil Dead'. I thought about the movie, and came up with the idea that the cabin was the ideal size for the project. I would re-watch the film several times if necessary, going over every frame in detail, so to get the most accurate recreation possible. I aimed to create the cabin itself, with the interior fully modelled and textured, as if being played from a first-person view perspective. I also wanted to model the shed outside, and the 'almost-iconic' Delta 88 'Oldsmobile' as well.
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Another idea I had was to look at a fantasy universe that I have a personal passion with and a great love for; the Warhammer 40,000 universe. I wanted to create some kind of 'digital diorama' depicting a scene, telling a story with only a snapshot. The same basic form as the 'Evil Dead' idea, but just different content. Back in first year, in BA3, I created a bunker door from the game 'Fire Warrior', which is set in the Warhammer 40,000 universe. I was very pleased with the end result for this project, and got my highest mark out of all the modules I've done so far for it.
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My finished BA3 project from first year |
For BA7, I will do something similar, a small but well polished scene that shows my potential with 3D modelling. So far, I have done a few quick concept sketches of what I might like to do.
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Battlefield ruins 1 |
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Battlefield ruins 2 |
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Heretics Hill 1 |
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Heretics Hill 2 |
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Battle for Valhalla |
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